![]() ![]() As soon as you enter the actual bazaar, cut to the right and use the boost to hop up onto the tops of the stands.Use the boost at the end to propel yourself above the water, but dive down near the end to make sure that you hit the two boost pads submerged near the shore. When you enter the cave, stay to the left until you find the narrow pathway.Unless of course, you have a mushroom, in which case you can jump and boost across the chasm. ![]() There are a few coins that litter this route, but the narrowness and lack of items make taking the regular path the smarter choice. On the pier just before you enter the lagoon, make a hard right to land underwater on a higher path. The first shortcut of this track is actually a bit useless.Glide through the air and land on the rooftops along the right-hand side to gain access to a series of boost pads that allow you to navigate the village quickly and safely. If you decide to take the large ramp, aim your kart to the right before you launch off.There's a smaller ramp here with a series of boost pads that will launch you through the air and allow you to cut through a large portion of the windmill village. Just before the major jump, make a hard left and head down the hill.At the final turn, you can boost through the dirt terrain with the pipes in it, making the turn quicker.If you have a mushroom you can use this ramp. After exiting the tunnel after the boost ramp, on your left should be a dirt terrain with a ramp in it. ![]()
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